![]() ![]() First, zoning generally requires at least two heroes to accomplish. Now that the general concept has been explained, it seems best to add in a few quick notes. If your lane is strong enough, it might even be possible to keep him at level 1 for the majority of the early game, crippling him for the rest of the match. With effective zoning, you can prevent the enemy in your lane from getting most of his experience. This is accomplished by running past the creep wave and fighting the enemy off, forcing him to flee to the safety of his tower. Zoning is simply the ability to keep the enemy completely out of range of the creep wave and unable to even get experience from it. Simple harassment won’t keep them away from the creep wave, however, if you have enough power in your lane, zoning can. ![]() For some heroes, simply getting leveled up and maybe collecting a handful of creep kills is considered a win. Harassing your enemy can help you control your lane and get the upper hand in experience and gold, but sometimes the enemy in your lane isn’t fighting over control of the creep wave. IMAGEGIF GIF SERIESThis is part two of a series I’m writing on the earliest part of DotA - the lane phase. Dota2 Early Game - Zoning (slightly image/gif heavy) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |